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IdeRender Member List

This is the complete list of members for IdeRender, including all inherited members.
AttachToWindow(HWND hWnd, char *DriverName="Direct3D8")=0IdeRender [pure virtual]
BeginFrame(HWND WindowHandle, deBoolean ClearColorBuffer=DE_TRUE)=0IdeRender [pure virtual]
ClearBackground(HWND hWnd, deARGB color=0x00000000, deBoolean ClearZ=DE_TRUE)=0IdeRender [pure virtual]
CurrentPassDriver()=0IdeRender [pure virtual]
DetachFromWindow(HWND hWnd)=0IdeRender [pure virtual]
EnableTexturing(deBoolean Enabled)=0IdeRender [pure virtual]
EndFrame(HWND WindowHandle, deDouble DeltaTime)=0IdeRender [pure virtual]
Get2DCollection(HWND hWnd)=0IdeRender [pure virtual]
GetDriverLoad()=0IdeRender [pure virtual]
GetFrameNum()=0IdeRender [pure virtual]
GetResolution(IdeDriver *pDriver, long Adapter, long EntryNum, long *Width, long *Height, long *RefreshRate)=0IdeRender [pure virtual]
GetTimeStep()=0IdeRender [pure virtual]
LoadDriver(HWND hWnd, IdeDriver::deDisplay *Display, char *DriverName="Direct3D8")=0IdeRender [pure virtual]
QueryFormat(IdeDriver *pDriver, IdeDriver::deDisplay *Display, deBoolean PreferStencil=(DE_FALSE))=0IdeRender [pure virtual]
Render(IdeCamera *cam, deDouble DeltaTime, deBoolean UseSG=(DE_TRUE), deBoolean ClearColorBuffer=DE_FALSE, deBoolean BeginFrame=DE_FALSE, deBoolean EndFrame=DE_FALSE)=0IdeRender [pure virtual]
Render_CullCCW enum valueIdeRender
Render_CullCW enum valueIdeRender
Render_CullNone enum valueIdeRender
Render_DepthMesh enum valueIdeRender
Render_Dot enum valueIdeRender
Render_Fill enum valueIdeRender
Render_FillAndMesh enum valueIdeRender
Render_Force32 enum valueIdeRender
Render_MaxFlag enum valueIdeRender
Render_Mesh enum valueIdeRender
Render_NoWaterMark enum valueIdeRender
Render_WaterMark enum valueIdeRender
Render_WaterMarkFade enum valueIdeRender
RenderFlag_t enum nameIdeRender
RenderPrepBatch(long Level, IdePortal *Portal, deRect &Viewport, deTransformInfo *PortalPos, deTransformInfo *Concat)=0IdeRender [pure virtual]
RenderPrepBuffer(deRenderObject &obj)=0IdeRender [pure virtual]
RenderTexture(IdeBitmap *Target, IdeCamera *cam, deDouble DeltaTime)=0IdeRender [pure virtual]
Screenshot(HWND hWnd, const char *filename, long ScreenSizes=1)=0IdeRender [pure virtual]
SetBGColor(deARGB color)=0IdeRender [pure virtual]
SetDriverPath(const char *RelativePath)=0IdeRender [pure virtual]
SetMaxLights(long MaxHWLights=32, long MaxTexLights=4)=0IdeRender [pure virtual]
SetMaxTPortalDepth(long MaxDepth=8)=0IdeRender [pure virtual]
SetRenderFlag(IdeRender::RenderFlag_t Flag)=0IdeRender [pure virtual]
SetStatStruct(deRenderStats *StatStruct)=0IdeRender [pure virtual]
SetStencilState(IdeDriver *pDriver, StencilType_t Stencil, DWORD Ref, DWORD X, IdeDriver::RenderCmpFunc Comparison=IdeDriver::COMPARE_ALWAYS, IdeDriver::RenderState StencilTest=IdeDriver::RENDER_STENCILPASS, DWORD StencilMask=0xff, DWORD WriteMask=0xff)=0IdeRender [pure virtual]
Stencil_Decrement enum valueIdeRender
Stencil_Disable enum valueIdeRender
Stencil_DrawOn enum valueIdeRender
Stencil_Force32 enum valueIdeRender
Stencil_Increment enum valueIdeRender
Stencil_Invert enum valueIdeRender
Stencil_MaxFlag enum valueIdeRender
Stencil_SetTo enum valueIdeRender
Stencil_UseColor enum valueIdeRender
StencilType_t enum nameIdeRender
UpdateDisplay()=0IdeRender [pure virtual]
UpdateWindow(HWND hWnd)=0IdeRender [pure virtual]
Use2DCollection(HWND hWnd, Ide2DCollection *Collection)=0IdeRender [pure virtual]
~IdeRender(void)IdeRender [inline, protected, virtual]

Generated on Mon Sep 12 20:15:58 2005 for Destiny3D by doxygen1.3-rc3